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Current Projects: Americana Engine (Game Engine Development)

Tuesday, April 12, 2011

VR and Modular Stuff

Image of the prototype version of the VR map that our group (of four) was doing for a class project (under construction), where users are required to find various objects in an office building.

A much simpler version of this map was used due to a lack of time (and knowledge converting from Sketchup to an OpenGL Format) to implement the entire building.

Currently researching ways to optimize memory usage for large buildings (with > 50,000 polygons).

Fun Fact: I like modular stuff. Easy to put together, very adaptable to different situations, and for computer related stuff, easy to reinstall just about anything with little need for pre-req programs.

Friday, April 8, 2011

Sliding Gap Rule

What the pros usually don't tell you about manipulating gaps for high points. A must-read for this week's board, Life's a Beach. (And for some other boards, too) You need to have fast hands in order to do these techniques, so pick up on your speed.

Tuesday, April 5, 2011

Note: This week's Zuma Blitz board is "Life's a Beach" (it was supposed to be last week's board) and its respective page is on this link: Life's a Beach. I will post a picture update of the board and an updated strat when I have the time to do so, as I currently have several school projects that I need to finish on.

Sunday, April 3, 2011

Improv in the Banquet

An improv at the Circle K End of Year Banquet. You're given a few minutes to prepare, however, but as for the results...

Saturday, April 2, 2011

The 5K Walk/Run

124E. Run and complete a marathon (at least 5K). (Goal Completed)


The runners at the starting line.

The goal description is incorrect as it's supposed to refer to a run/walk event that's at least 5 kilometers in length.

DNT (Delta Nu Tau) held their first annual 5K Oral Cancer Walk today, so I decided to try it out.

Without any training, I unfortunately slowed to a walk over half the time, but managed to complete it in 48 minutes 26 seconds. It was the first time that I did this.

Friday, April 1, 2011

Vindictus Companion Cube

I actually find this surprising and funny as an April Fool's Joke. The companion cube is a reference to the game Portal. Given that Vindictus uses the Source Engine, which was developed by Valve Corporation, who made Portal... it makes sense.

(Note that although I haven't played Portal at the time the post was made, I later played (and completed) it when it became free from Sept 17-20, 2011.)

Zuma Blitz Playthrough: 10 Million

If a computer played Zuma Blitz, it'll probably play something like this. Adapted from Liang's strategy of double gaps, this game pulls off over 80 of them, half which are double gaps.

(Idea from a comment on Club Mojo)

In reality: You need 1 minute and 20 seconds of extra time MINIMUM provided you set up a two-ball width double gap and don't make any mistakes in between. This is actually quite hard to do without the beetle, since the game does not pump out time balls as fast as the video does in recent versions of the game.

Disclaimer: This is a tool assisted run. It is solely for entertainment purposes and proof that 10 million is indeed possible in a game.

Update: A player has actually achieved 10 million with this board type but it took around 2 minutes extra time.

Fun Fact It took 20 takes and a bit over 100k mojo to get lucky with the board layout to get this score.