Epicness of Circle K in a single video in an Epic Meal Time parody, presented by UNLV.
The definition of this being that Davis*, Sac State and UOP CKI were at the same restaurant (Denny's).
Highlight: Earlier I won a High School Musical book as a raffle prize but didn't want it, so... more raffle tickets were drawn. It managed to get around to Mo-Kang, who rejected, then Ilani, and May before it went over to Andrew.
NOTE: Even though it's possible to tag anyone on FB, you can technically do so only on one of your pictures. It apparently isn't giving me permissions to do that.
A quote was made about what might happen in the long run exactly one year ago. Well now... I'm already here.
In summary, The prediction occurred in that all of the statements in last year's quote later became true one way or another.
The game Dead Metal, essentially Bubble Tanks in space (and without the metal music). Combined with the fact that the AI is smarter in that they will lead their shots and will hit you more often, it puts more strategy in the game than you might expect than just continuously moving around. Notable things include:
Note on the image title: I may not have the image title on the top left if it looks better without it. Post title: There are two games called Scrap Metal and Scrap Metal Heroes (two unrelated games). Then there's Dead Metal (this game) and there's this post title.
Playthrough @ Level 67 with Tempus Fugit + Multiplier + Speedball. 6.16 million in 1:56.
6 million and counting, and still haven't hit timelord yet.
And this marks the first youtube video I've uploaded. (The rest are in photobucket btw). There's probably going to be a few errors my first few uploads or so, but at least I don't have to worry about a bandwidth limit. Additionally I can increase the quality of videos put up here for the same reason.
Note: For those interested, Super Speed was used. Why? Normally I feel they don't make much of a difference in a game, but if balls are moving quickly and you're firing through a two-ball gap with little margin of error, then a speed powerup will help you to lead your shots easier. There were many games where the double gap was messed up because either the balls fired moved too slow and they miss their intended target or they stuck to one of the gap edges.
Two ball gaps are much smaller and riskier than normal three ball gaps, but they yield 20% more points (~155k compared to ~132k per double gap at 9x)
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