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Sunday, January 5, 2014

Glean 2 Crafting Guide


It's still complicated, though not as much as the first game.

Brief crafting guide summary for Glean 2, most crafting data pulled from Glean 2 Guide Wiki, which is actually more like a guide than a walkthrough. But a few notes on on the above diagram:

  • The icons on the top-right indicates what resources are used to craft a certain item and component types. You'll need to have one of the respective blueprint and one of each of the material you are crafting before you can make more.
  • Exact number of resources for crafting a certain item are not displayed here, since it might change between patches, and you'll probably be mining enough that it doesn't matter.
  • Exact components needed for upgrading are not displayed since it requires another image to display all 112 upgrades in the game but upgrades for a certain part use components from only four categories, if it makes it easier.
  • Modular and Mechanism components on the bottom has a number indicating minimum depth needed to find the resources needed to craft it, and require two blueprints to research it, which vary between items. Assuming you already researched the four individual components used to craft it, that is.
  • Depth which gas is found is rounded to the nearest 50 depth (like 0-50, 50-100, 100-150), but are displayed as multiples of 40 for the purposes of making the table compact.
  • There's a chance that Bacteria can spawn above 140M in Aquatic areas, and lava was seen as high as 130m.
  • Uranium is mined from an empty lava pocket.

The tips below are general strategies for maxing upgrades in under 50 planets (the time limitation of the preview):

  • Mine everything that you can get to.
  • Fuel Reserves, Repair, and Radar Pulse are the only useful things to craft. Don't get Oxygen Refills since you'll need the Water for upgrades, and only Water appears from Chests, and they only appear once at a certain depth. Everything else is late game.
  • Find the chests before you leave a planet, since they contain 2 (or more) blueprints each.
  • Focus on Plating / Propeller / Cooling first, as they determine what you can mine, then Item Caps, Resource Quality, and maybe Drill Vibrations, as they don't require modulators / mechanisms. Optics is unnecessary as you can craft Radar Pulse fairly early, which does exactly what a high level Optics upgrade gives you.
  • You will have to get lava pockets and Uranium even though it's below the safe zone based on the best equipment you can get at the time. I suggest you get some repair nanites, do just enough to get the lava and uranium, and make a run for it.
  • In lower depths in Aquatic areas, look for oxygen bubbles coming out of the ground and not from sea grass? Those are locations of Coral Shards.
  • You can grab an unlimited amount of Unstable Isotopes and Oxygen by lingering next to a Aquatic chest at low depths.

Thursday, December 19, 2013

Americana Dawn: Title Screen


The title screen for AD in the beta, and a portion of the script used to create it. (Resolution at 1920x1080)

Some things, such as title screens, are difficult to program, especially if it is animated. Thankfully, the game uses a scripting system in order to handle maps, and it can handle the menu quite nicely as well.

Only four options exist on the menu right now:

  • Start - allows you to start a new game, or load one of your saved games. The game will have another option 'Continue' once you played through the game a bit.

    Although the game was designed for only three save slots, I allow a bit more than that since it's a PC, and some decisions in the game are not reversible (one you go a certain path, the other may not be available entirely). Savegame sharing is allowed but some achievements cannot be gained if you do this.

    AD may have a New Game+ because of it's open-ended nature when exploring the colonies through the various time periods. Your stats, learned abilities, and various non-quest items from previous playthroughs are saved, but they're all stored in a separate chest at your ranch once you get access to it, and you can grab them at your leisure.

  • Options - Allows you to change some minor game settings, like key bindings (does not affect some keys in minigames), and language settings.
  • Extras - Some other features that were cut out of the game, like Multiplayer. I hear that pledgers who get a grave in the game (which is the $300 tier) will get noted because of their contributions... by helping to shape the in-game world in new, creative ways.
  • Quit - does exactly what it does.

Note on the Title: The game natively runs at 720p, which means it won't have the black border around it during normal play.

(Updated 12/21)

Sunday, December 15, 2013

Sacramento Holiday Classic

As the last run of the year (for me), it's back up to Sacramento, donating a toy in the process and a free 5K run through a mostly flat trail. It was a bit over two years ago since I last walked part of it on foot.

Yes, I know it's pretty cold during this run, but at least it's not below freezing temperatures as it was the past week, which made practice runs impossible due to the black ice from water sprinklers spilling out onto the sidewalk.

Note: The train is not guaranteed to pass by while you're running under the bridge.

Wednesday, November 27, 2013

Horizon Christmas Lights

At Lake Tahoe, the Horizon might not be somewhere worth going into, as it looks a bit empty inside except for a movie theater, however the display outside is worth looking at, esepecially when it's timed to music (various Christmas songs, incluing Wizards in Winter).

Now, if only the Montbleu animated their lights as well...

Tuesday, November 26, 2013

Costco Pizza

There can never be too much pizza to order at Costco.

I don't know whether they're empty or full boxes there, but either way they're still making pizzas and putting them in new boxes. I doubt they're actually full boxes because the sheer weight of each pizza could crush the boxes below.

(at Costco - Sacramento near Elk Grove)

Sunday, November 17, 2013

Crystal Story 2: Skill Guide

Here's a list of all the skills for Crystal Story 2 for each character (as of v1.20). A character can pick two specializations for each class tier, and a third after two Class V specialization trees are completed (after around 365k SP total), as well as a fourth specialization at 1.1 million SP, although by this point it's mainly for upping your stats.

D has Slayer I selected at the start of the game, Lina has Thief I, and Mari has Elementalist I.

D Class I Class II Class III Class IV Class V
Base SP Cost
(per Node)
25 / 40 120 / 210 560 / 840 2000 / 2400 3600 / 3600
Slayer Fire Attack
Bash
Frost Attack
Cleave
Barrage Shockwave Berserk
Guardian Guard
Attack Up
Attack Down
Magic Up
Magic Down
Recovery
Attack Up All
Transfer MP
Concentrate
Attack Down All
Magic Up All
Reinforce
Thief Throw Burst 1
Steal
Quick Attack
Flee
Hide
Haste
Throw Burst 2
Sprint
Pilfer
Blur
Throw Burst 3
Quicken All
Elementalist Fire I
Water I
Lightning I
Earth I
Flame Wall I
Blizzard I
Storm I
Quake I
Fire II
Water II
Flame Wall II
Blizzard II
Fire III
Trickster Armor Down
Poison
Silence
Sleep
Blind
Spirit Down
Slow
Poison All
Silence All
Sleep All
Spirit Down All
Armor Down All
Slow All
Blind All
Healer Heal
Cure
Armor Up
Spirit Up
Raise
Heal All
Regen
Quick Heal
Armor Up
Spirit Up All
Raise All
Greater Heal
Auto Raise

Lina Class I Class II Class III Class IV Class V
Slayer Earth Attack
Bash
Lightning Attack
Cleave
Barrage Berserk Shockwave
Guardian Guard
Attack Down
Magic Up
Attack Up
Magic Down
Recovery
Magic Down All
Transfer MP
Concentrate
Attack Up All
Magic Up All
Reinforce
Thief Throw Burst 1
Steal
Quick Attack
Flee
Sprint
Quicken
Throw Burst 2
Pilfer
Hide
Blur
Throw Burst 3
Quicken All
Elementalist Earth I
Lightning I
Water I
Fire I
Quake I
Storm I
Blizzard I
Flame Wall I
Lightning II
Storm II
Earth II
Quake II
Lightning III
Trickster Armor Down
Poison
Silence
Sleep
Blind
Spirit Down
Slow
Poison All
Silence All
Sleep All
Spirit Down All
Armor Down All
Slow All
Blind All
Healer Heal
Cure
Armor Up
Spirit Up
Raise
Heal All
Regen
Quick Heal
Armor Up
Cure All
Raise All
Greater Heal
Holy Light

Mari Class I Class II Class III Class IV Class V
Slayer Lightning Attack
Earth Attack
Bash
Cleave
Barrage Shockwave Berserk
Guardian Guard
Magic Up
Attack Down
Attack Up
Magic Down
Recovery
Magic Up All
Transfer MP
Concentrate
Magic Down All
Attack Down All
Reinforce
Thief Throw Burst 1
Flee
Hide
Quick Attack
Steal
Throw Burst 2
Sprint
Quicken
Pilfer
Blur
Throw Burst 3
Quicken All
Elementalist Fire I
Lightning I
Earth I
Water I
Quake I
Flame Wall I
Storm I
Blizzard I
Fire II
Earth II
Flame Wall II
Quake II
Earth III
Trickster Spirit Down
Poison
Silence
Armor Down
Slow
Blind
Sleep
Spirit Down All
Silence All
Sleep All
Blind All
Poison All
Slow All
Armor Down All
Healer Heal
Cure
Spirit Up
Raise
Armor Up
Heal All
Regen
Quick Heal
Cure All
Spirit Up
Raise All
Greater Heal
Regen All

Kaz Class I Class II Class III Class IV Class V
Slayer Bash
Cleave
Frost Attack
Lightning Attack
Barrage Shockwave Berserk
Guardian Guard
Attack Up
Magic Up
Attack Down
Magic Down
Recovery
Transfer MP
Attack Up All
Concentrate
Magic Down All
Attack Down All
Reinforce
Thief Quick Attack
Steal
Throw Burst 1
Sprint
Hide
Throw Burst 2
Flee
Quicken
Pilfer
Blur
Quicken All
Throw Burst 3
Elementalist Lightning I
Water I
Fire I
Earth I
Storm I
Blizzard I
Flame Wall I
Quake I
Water II
Lightning II
Blizzard II
Storm II
Water III
Trickster Silence
Blind
Poison
Sleep
Armor Down
Spirit Down
Slow
Poison All
Silence All
Sleep All
Blind All
Armor Down All
Slow All
Spirit Down All
Healer Heal
Armor Up
Spirit Up
Cure
Raise
Heal All
Regen
Quick Heal
Cure All
Spirit Up All
Armor Up All
Greater Heal
Holy Light

Notes:

  • Base SP Cost only displays the cost of learning the first two specializations, and rises as you go though the skill path. Skill cost is 1.2x base SP. There are 20-23 stat increasing nodes per specialization, and the amount of stats gained from a node varies slightly per character.
  • Anything in cyan are skills unique to the character.
  • Fire Attack, Frost Attack, Lightning Attack, and Earth Attack deal elemental damage based off the ATK stat instead of the MAG stat.
  • Guard, Recovery, Concentrate, Berserk, and Reinforce targets self.
    • Guard: Reduces the damage of next attack by half
    • Recovery: Casts Regen (late game this is pretty much useless)
    • Concentrate: Gives ATK Up and MAG Up
    • Berserk: Gives ATK Up, MAG Up, and SPD Up
    • Reinforce: Gives DEF Up and MDEF Up
  • Throw Burst 1, 2, 3 are the only skills which allow you to use offensive weapons in your inventory.
  • Hide prevents enemies from chasing you when used on the field map for a while (you can still start an encounter if you run into an enemy), and Sprint doubles your movement speed on the map.
  • Lightning actually inflicts Wind damage. Don't ask why.
  • Holy Light applies Greater Heal to all allies.
  • Auto Raise gives the party Auto-Life status, fixed in v1.3.

A good strat would be to get a dedicated buff/debuffer with high speed with the Start SPD accessory (one is obtainable after completing Mercenary Defense Lvl 3) to allow multiple turns at the start of battle to buff the party's defenses and speed, and the other party members for offensive attacks and possibly debuff the enemy.

Focus less on stat gains and more on desired skills when deciding what class to give your character. When choosing between two stat gains always go for the HP/MP increase, since the other stats are easier to get via equipment + upgrades and the only increases to DEF or MDEF are accessories or buffs (in the latter case it's a 25% damage decrease). Bosses (and many enemies scaled up when Wanted X Quests / Hard Mode is activated) are capable of one shotting you / entire party otherwise, sometimes before you can even make a move.

I don't have exact specifications at the moment on how many of each upgrade are present when going through each class specialization. The table might be more useful on the wikia for this game, but the visual graphic that will soon replace the above tables will remain here.

Sunday, November 10, 2013

One Cent Book at Fry's

I don't think I need to explain this further.

At first I'm like 'there's gotta be some strings attached', like the other software in the discount pile scattered around Roseville Fry's claiming a total cost of zero dollars... after the mail in rebates. There's that discount label on the book, so it's legit. No tax on this either.

Meanwhile, there girl's dolls in areas where books would normally go, and men's cologne products in the children's book aisle.