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Current Projects: Americana Engine (Game Engine Development)

Sunday, February 15, 2015

Thunder Valley Chinese New Year Calendar

It's somewhat of my tradition to pick up these calendars every year at Thunder Valley, if possible. After spending a total of $3.79* and getting 88 points I got my calendar.

But... it's not as large as the one as I got two years ago, although it's still ok.


2013 Calendar for scale.

*The quickest way of doing this is to keep hitting the max bet button on a 1 cent machine until you reach 88 points. Although any machine will do, the 1 cent has a lower variance if you have a limited amount of money (and the Quick Hit machines allow you to max bet for less). I don't trust table games to accrue points since the number of points seems to vary by a wide margin.

Saturday, February 7, 2015

Haggin Museum Art Show

More specifically, the 84th Annual McKee Student Art Contest, which spans two floors, and K-12. This (and other special exhibits here) are really the only ones worth going to once the entire museum is explored (when it's free the first Saturday of every month).

I've participated in an art show once, but that was in Lodi, and was mainly limited to drawings, photographs, etc. Here 3D models and sculptures are also included.

Tuesday, November 25, 2014

Hyatt Lake Tahoe Gingerbread House

It's self explanatory, complete with a moving train, and I wonder how much effort is placed into making these life size houses. I would guess this is a popular thing to have a picture of, as there's a reminder sign to share on Instagram / Facebook.

Anyways, this seems to be here during the wintertime, changes every year or so and... there's free hot chocolate nearby.

Monday, November 24, 2014

Country Club Plaza

Country Club Plaza - probably one of those malls in Sacramento that looks almost abandoned, seeing a lot of empty space (the directory only lists 21 active stores, though it seems like a lot less). If it closes, this would be the third mall in the area that I've been in to do so.

A review on BigMallRat had good reviews on this place so maybe I'm a bit late...

Thursday, November 20, 2014

Americana Dawn: Kickstarter

Brief Summary:

Americana Dawn is a role playing game that takes place in Colonial America inspired from the Suikoden series of games. It emphasizes more on tactics (instead of level grinding), exploration, and a variety of large scale battles.

Almost after two years of developing a custom game engine for Americana Dawn, the Kickstarter is ready to go.

Although the Kickstarter has ended unsuccessfully, it has been Greenlit on Steam so there's a good chance it will be made available there in the near future.

Notes:

  • The battle scenes are part of the battle simulator, which generates random encounters as well as showcasing new battle features. It is undergoing testing and will be released at some point in the future when the demo is out. As this is a dev created map, expect a lot of references in it.
  • The World map is explorable, though where you can go is quite limited at the moment. This region expands as we go along.
  • There will be a later post covering the various features the game engine can do in battles as there were a few things that I wanted to demonstrate, but might not be utilized to their fullest potential in the beta / demo versions.

Saturday, November 8, 2014

Negative Exchange Rate

On the DRKBTC orderbook on Bitfinex. For the first time I have seen a bid price which is below zero. I guess when it goes that low people are willing to give coins to you for selling.

Speaking of that the value of DRK has nearly doubled recently. Dunno whether it will keep rising (due to new privacy features on the coin) or drop sharply (due to people selling when they bought at sub 1.70s last week), so I should probably get a few at this point but have a larger buy order near the bottom just in case.

Friday, September 26, 2014

Microbattle System, Pt 2


If Foster barely has enough HP to survive one, I wonder how he can take on two of them. (The Ruffian needs to be nerfed slightly.)

The previous post on this series can be found here.

There were many different design considerations on how the battle system should work, and eventually the second iteration of the battle system was designed, this time in a video format as well, since videos are worth a lot more than words.

The first video is to test 1v1 combat and to see if everything works. The beta next week or so will have more.

A few major changes that are in this system that wasn't present in the first:

  • Most battles have their own separate battle screen, but some (like this one) do not for added effect, particularly if those battles involve interactions with the environment. Battles in this manner may only allow equipment to be brought in, focusing more on tactics and gear setup than potion spamming.
  • Your two (or three) weapons that you bring in also determine what skills you can use in that battle, so choose carefully.
  • Attacks that interrupt no longer cancel their attack and push them back at the same time. Sure it might stun them for a bit and take longer for them to execute that one attack, but it's more of a 'what do I need to do to reduce the effectiveness of that attack' rather than a single move to cancel them all.
  • Willpower is actually a one hit point reserve after they're out of HP (down) where they can get up after a while with a bit of health. If they're all down, then pardon will work. This was needed because attacks take off considerable portions of the life bar and it's hard to get it under 20% or something without accidentally KOing them.
  • All characters regen to full after each battle so something else needs to be done to decide how various items otherwise used for healing will be used, to avoid having only one/two types of consumables in the game.

Note on Unlisted: There's a lot of internal debate about whether to keep videos unlisted or not. They have been made unlisted due to a request from KY, however I will keep them here to show proof that the game is progressing quickly towards a playable demo. (As of November 5, a battle simulator has been released to beta testers.)