This is the level up table for Classic Zuma Blitz (versions prior to the relaunch in September 2012). This page is for archival purposes only.
XP is gained at the end of the game, either whether you run out of time or die. The amount gained is proportional to the amount of balls cleared, not score (unlike bejeweled blitz). (show balls cleared to XP table)
XP is very important (for high scores). In Bejeweled Blitz, XP does absolutely nothing (other than informing you what level you are). However Zuma Blitz will get you something per level up. As you level, you have access to powerups and other perks that allow you to gain more points per game. Additionally, mojo and idol points are gained and health is fully refilled upon leveling up. (Powerups themselves can be bought for some money before the level you normally gain them on, but high level powerups and perks cannot be bought that way.)
Feel free to comment if a patch changes one of the effects mentioned here
Level Up Table
Last Update: 11.29.11 - Added Spirit Animal Monuments (bottom of table) and rebuilt the entire table to increase readability. New data allows more accurate measurements
Concise Table
- Time: 30 » 66 » 77. Multiplier: 34 » 79
- Fruit: 6 » 17 » 23 » 37 » 45 » 54 » 60 » 65 » 72 (power: 23 » 53 » 62)
- Critical Hit Upgrades: 14 » 36 » 48 » 55 » 57 » 61 » 63 » 67 » 70 » 74
- Mojo Upgrade: 20 » 29 » 40 » 49
- Treasure: 8 » 12 (3000) » 32 (8000) » 52 (4i) » 68 (8i)
- Hearts: 11 » 18 » 24 » 33
- Regen: 13 » 22 » 26 » 31 » 35 » 39 » 43 » 47
- Spirit Animals: 4 » 21 » 25 » 28 » 42 » 51 » 58 » 64 » 71 » 76 » 78
What I think are the most important upgrades. Number = Level number for upgrade.
Full Table
As of October 15, 2011 assuming no bugs occur in the game (such as the 'epic fruit power has no effect' bug)
Level | Rank Name | Mojo Gained | Effects | Notes |
1 | Outcast | 0 | 5 Life Containers 8:00 regen timer Multiplier balls |
- Given when first starting the game or for those who didn't install the app
- Multiplier balls appear on-screen for 20 seconds before disappearing (5-19 seconds between appearances, though they have been observed to be up to 29 seconds apart) |
2 | Whelp | 0 | Time Ball | - +5 seconds when matched
- Matching a time ball after time is up results in a consolation bonus - Time balls appear on-screen for 20 seconds before disappearing (8-13 seconds between appearances, but they appear less frequently the more of them you collect in a game) |
3 | Tribeling | 0 | Hot Frog | - Shoots 3 explosive balls when the meter is full).
- Getting 20 matches with no more than a second between matches (doesn't necessarily have to be 20x chain) should do it. |
4 | Kudo Carver | 500 | Spirit Animals | - Various spirit animals are gained up to 1 million points. |
5 | Temple Sweeper | 3000 | Temple Bombs |
- Temple allows you to use powers
- Bombs explodes balls with a five ball radius* when they're matched. 500 mojo cost. - 7-10 seconds between bomb powerups appearing - Only three bomb powerups can be onscreen at any given time. - You will now receive 3 idols for each level up onwards |
6 | Fruit Scout | 4000 | Fruit (squash) | - Fruit appears on the game board when balls reach a certain point on the track, typically behind a row of balls.
- Base value 3,000 points, remains onscreen for 10 seconds. - Takes on average 14.5s between the fruit disappearing (whether it's collected or not) and another one reappearing, provided balls are far enough on the curve for it to appear. |
7 | Time Keeper | 9000 | Last Hurrah | - Explodes any powerups (as well as nearby balls) on the board and gives you points. 500 mojo |
8 | Treasure Keeper | 4000 | Treasure Chests | - Chance that the first fruit in a game is a treasure chest.
- When hit, allows you to spin a wheel and gives you a chance of winning various amounts of Mojo. - Initially 500, 1000, 1500, and 2000 mojo are winnable. - Must survive the timer to spin. |
9 | Spear Sharpener | 6000 | 2nd Power Slot | - Can use up to two powers at once |
10 | Hut Builder | 1000 | Speed Ball | - Allows you to fire balls 10% faster*, 500 mojo
- Allows you to trade hearts for coconuts. |
11 | Heart Healer | 5000 | Extra Life Container | - 6 Hearts available |
12 | Treasure Herder | 1000 | Additional Treasure Slot | - Opens 3000 mojo slot
- 24 Hour Double XP Potion gained only on first playthrough. |
13 | Heart Mender | 3000 | Faster Life Regen | - New regen timer: 7:45 |
14 | Orb Smacker | 5000 | Critical Hit | - 1% chance a normal match is worth 2x its value
- You will hear a distinct sound and 'Critical 2x!' on screen when you get one |
15 | Temple Cleaner | 1000 | 3rd Power Slot | - 3 powers usable at once |
16 | Path Hacker | 3000 | Cannon | - Fires a three way piercing shot when matched in-game, 750 mojo
- Can trigger powerups and fruits - Stacks with hot frog power - Only one cannon powerup can be onscreen at once |
17 | Fruit Slicer | 5000 | New Fruit (mango) | - Base score raised from 3000 to 3300. |
18 | Heart Finder | 2000 | Life Container | - You now have 7 hearts |
19 | Powder Packer | 4000 | Inferno Frog | - Allows you to fires four explosive balls at once in Hot Frog instead of 3, 750 mojo |
20 | Mojo Monger | 6000 | More mojo | - Gain 50% more mojo from a game than usual. (This is factored into your total on the results screen) |
21 | Kudo Keeper | 1000 | Spirit Animal Eagle | Scores up to 1.2 million are recorded |
22 | Heart Cleaner | 2000 | Faster Life Regen | - New regen timer: 7:30 |
23 | Sphere Smasher | 5000 | Fruit Master | Fruit appears 25% faster, 750 mojo |
24 | Heart Collector | 3000 | Life Container | - You now have 8 hearts |
25 | Kudo Guard | 5000 | Spirit Animal Alligator | - Scores up to 1.3 million are recorded |
26 | Heart Doctor | 7000 | Faster Life Regen | - New regen timer: 7:15 |
27 | Sphere Basher | 2000 | Chain Blast | - Causes explosion at x10 chain, then at x15, x20..., 1000 mojo |
28 | Kudo Defender | 4000 | Spirit Animal Shark | - Scores up to 1.4 million are recorded |
29 | Mojo Collector | 6000 | More Mojo | - Gain twice as much mojo per game than usual |
30 | Sphere Crusher | 4000 | Chrono Balls | - Time balls now award +6 seconds when powerup is active, 1000 mojo |
31 | Heart Protector | 6000 | Faster Life Regen | - New regen timer: 7:00 |
32 | Treasure Sage | 8000 | Treasure Slot | - Opens top right, 8000 mojo square |
33 | Heart Champion | 3000 | Life Container | - You now have 9 hearts - final life upgrade |
34 | Sphere Smusher | 5000 | Multiplier | - Game starts with x2 multiplier, 1000 mojo |
35 | Heart Hero | 7000 | Faster Life Regen | - New regen timer: 6:45 |
36 | Orb Eliminator | 5000 | Critical Hit 2 | - Critical hit chance increased to 2% |
37 | Fruit Chef | 7000 | Fruit (Pineapple) | - Base score raised from 3300 to 3600 |
38 | Sphere Blaster | 9000 | Tiki Bombs | - Replaces Bombs powerup
- increases bomb frequency by 25%*, 1000 mojo |
39 | Heart Legend | 4000 | Faster Life Regen | - New regen timer: 6:30 |
40 | Mojo Maven | 6000 | More Mojo | - Gain 2.5x amount of mojo in a game. |
41 | Ball Cracker | 8000 | Mega Hurrah | - Replaces Last Hurrah powerup
- Doubles score value of Last Hurrah, 1000 mojo |
42 | Kudo Protector | 6000 | Spirit Animal Elephant | - Scores up to 1.5 million are recorded |
43 | Heart Master | 8000 | Faster Life Regen | - New regen timer: 6:15 |
44 | Ball Smacker | 10000 | Super Speed | - Replaces Speed Ball
- +20% ball firing speed, cost raised to 2000 mojo |
45 | Fruit Warrior | 5000 | Fruit (coconut) | - Base score raised from 3600 to 3900 |
46 | Ball Zapper | 7000 | Cannon King | - Upgrades Cannon powerup
- Decreases the time before another cannon ball powerup appears by 25%, 2000 mojo |
47 | Heart Chief | 9000 | Faster Life Regen | - New Regen timer: 6:00 (final regen upgrade) |
48 | Orb Decimator | 7000 | Critical Hit 3 | - Critical hit chance increased to 3% |
49 | Mojo Master | 9000 | More Mojo | - Gain 3x the amount of mojo from a game, final mojo upgrade |
50 | Ball Exploder | 11000 | Sun Frog | Replaces Inferno Frog
- 5 red frog shots, 1500 mojo |
51 | Kudo Mystic | 6000 | Spirit Animal Jaguar | - Scores up to 1.6 million are recorded |
52 | Treasure Guard | 8000 | Additional Treasure Slot | - Opens bottom right, 4 idol square |
53 | Ball Burster | 10000 | Juicy Fruit | - Replaces Fruit Master
- Fruit appears 50% more often, 1500 mojo |
54 | Fruit Champion | 8000 | Fruit (cacao) | - Base score raised from 3900 to 4200 |
55 | Orb Annihilator | 10000 | Critical Hit 4 | - Critical hit chance increased to 4% |
56 | Ball Crasher | 12000 | Super Chain Blast | - Replaces Chain Blast
- Explosion at 9x chain, x13, x17..., 2000 mojo |
57 | Orb Expunger | 7000 | Critical Hit 5 | - Critical hit chance increased to 5% |
58 | Kudo King | 9000 | Spirit Animal Bear | - Scores up to 1.7 million are recorded |
59 | Ball Smasher | 11000 | Voodoo Bombs | - Replaces Tiki Bombs powerup
- Increases explosion radius by 18%*, 2000 mojo |
60 | Fruit Smoothie | 9000 | Fruit (kiwi) | - Base score raised from 4200 to 4500 |
61 | Orb Eradicator | 11000 | Critical Hit 6 | - Critical hit chance increased to 6% |
62 | Ball Basher | 13000 | Epic Fruit | - Replaces Juicy Fruit
- Fruit appears twice as often (per 7 seconds), 3000 mojo |
63 | Orb Demolisher | 8000 | Critical Hit 7 | - Critical hit chance increased to 7% |
64 | Kudo Champion | 10000 | Spirit Animal Lion | - Scores up to 1.8 million are recorded |
65 | Fruit Mystic | 12000 | Fruit (peach) | - Base score raised from 4500 to 4800 |
66 | Ball Hunter | 10000 | Tempus Fugit | - Latin for "time flies"
- Replaces Chrono Balls - Gives 7 seconds per time ball matched when active, 2000 mojo) |
67 | Orb Eater | 12000 | Critical Hit 8 | - Critical hit chance increased to 8% |
68 | Treasure Champ | 14000 | Additional Treasure Slot | - Opens bottom left, 8 idol square |
69 | Ball Abolisher | 9000 | Super Cannon | - Replaces Cannon King
- Fires a four-way cannon shot, 4000 mojo |
70 | Orb Clobberer | 11000 | Critical Hit 9 | - Critical hit chance increased to 9% |
71 | Kudo Legend | 13000 | Spirit Animal Dinosaur | - Scores up to 1.9 million are recorded
- It's a T-Rex |
72 | Fruit Veteran | 11000 | Fruit (avacado) | - Base score raised from 4800 to 5100
- Last fruit upgrade |
73 | Ball Breaker | 13000 | Warp Ball | - Replaces Super Speed Ball
- Increases ball firing speed by 30%, 2000 mojo - Can help with leading shots |
74 | Orb Slammer | 15000 | Critical Hit 10 | - Critical hit chance increased to 10%
- Final Critical hit upgrade |
75 | Ball Blaster | 10000 | Mega Chain | - Replaces Super Chain Blast
- Increases explosion radius of Super Chain Blast by 18%*, 4000 mojo |
76 | Kudo Boss | 12000 | Spirit Animal Unicorn | - Scores up to 2 million are recorded |
77 | Ball King | 14000 | Time Lord | - Replaces Tempus Fugit
- Gives 8 seconds per time ball matched when activated, 4000 mojo - Required for any high scoring game - 2:24 extra time is possible for a single game |
78 | Kudo Veteran | 12000 | Spirit Animal Quetzalcoatl | - All scores are recorded |
79 | Ball Paragon | 14000 | Multi Multiplier | - Replaces Multiplier
- Start game with x3 multiplier, 2000 mojo |
80 | Golden Frog | 16000 | Golden Frog | - Permanently increases shot speed by 10% (unless playing as another spirit animal) and stacks with speed ball powers (Warp Ball + Golden Frog = 40% Shot speed increase)
- Gives your frog a new look. - Current level cap - No exp gain past this point). - Access to Totally 80s Club bonuses (cumulative total: 250 idols, 40k mojo, 2x 24hour lifes) - Can reset using Mastery Mode. |
80M | Zuma Blitz Master | 20000 (share post) 0 (you) |
(Inroduced May 4, 2011. Access it by clicking the golden progress bar.)
You will keep:
You will lose:
If you do go for it: Go for a high score early; you won't be on the Top 3 for quite a while. And unlock the bottom treasure slots FIRST (for 20/30 idols), you'll have a higher chance of getting 8 idols, and you'll get the x3 mojo potion for each level of mastery. If you used up your free revive / mojo boost during your first playthrough (from running out of life / mojo respectively) you don't get it again if you reset. You can still collect mojo/idol bonuses from Totally 80's Club emails. |
E | Spirit Animal Monument
(Play as spirit animals) |
You have a option to use them:
All spirit animals currently use 36,000 mojo normally unless otherwise listed and unleash a color clearing spirit blast (after last hurrah). Links are gameplay vids of respective animals. Spirit Animal Cat - +fireball per 13 shots, clears all blue balls at end of game
Spirit Animal Eagle (45k mojo)
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Programs Used: Camtasia Studio and Hypercam to record gameplay. x264vfw codec was used for video compression for web playback. VirtualDub to analyze games on a frame-by-frame basis in order to get those figures (such as powerup frequency / points per explosion, etc).
Credits
Astein, AŻ, BlueViper02, brohan, Cédric, ClubMojo, Catherine Krueger, Curtis Tobin Sr., Danielle Buford, Duncan Watson, DJ B-Rad, JDPower, joehester, Matias, MC, RobertD, thexc, and several other anonymous users have contributed to a portion of this level up table, as well as the Zuma Blitz Tiki Talk videos for getting some values. And Lars Kristan for putting some of this info / linking to this page on the official Zuma Blitz discussion boards.
Comments:
This is an archive page only. Please see the current level up table to see or post comments.