Mock up of of the menu screen where it displays your party. Less elegant with the font until I can find the exact font that KY was using for her menu mockups. (I was only given two character windows to test out the menu screen and such.) Although designed for 640x480, it automatically centers and adjusts itself for higher resolutions.
Up to three characters can be controlled at once on the battle screen, the fourth character slot was just in case the game needed one for some reason (like plot events where you temporarily gain a party member) but they won't be participating in battles.
Current Flowchart:
- ITEM displays all the items that you have on hand. May contain separate tabs for consumables, equippables, and key items, and you can select a character to use it on from there. Might be renamed to 'Supplies' later.
- JOURNAL lists all of the journal entries you have unlocked so far. This includes help for the game in general.
- OPTIONS allows you to change a variety of settings and end game. Note: There is no ability to save from menu, you'll need a separate item (like a camp) to do that, and you'll be presented with an option to save upon using it. It's just to prevent save scumming.
- Selecting a CHARACTER allows you to see that person's stats and mastery levels, equip items (you'll be shown if what you equip is better or worse, and won't show it if equipping different weapons), and manage their skillpoints.
1 comments:
awwwesome
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