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Showing posts with label Perler Bead Art. Show all posts
Showing posts with label Perler Bead Art. Show all posts

Friday, July 12, 2013

Desert Oasis Division, Perler Bead Version (Rework)

The second of the CNH Division Logo series (9 total).

There's some ambiguity as to what the most recent logo actually looks like, so I'm using this version found in the CNH Sunburst in August 2012, with minor modifications (usually due to the limit of colors that I have on hand).

I know that the Las Vegas temperatures during the trip weeks ago was hot, but didn't know Central California (and Capital Division) was also equally so with the temperatures hitting the three-digit range, almost at 110 degrees, at least in June anyways.

The bottom actually looks a bit plain compared to the reference image, so there will be a few more details added to the mountains and cactus before it is released on FB.

Note: I don't have active contact with anyone in other divisions other than Capital, so I don't expect the popularity for the CNH Logo Perler Bead series to be high. I'm simply just a completionist, that's all. And I really don't want to deconstruct the Capital Division logo completely if I had other projects I wanted to do involving CKI since at least 50% of that logo can be reused. It will get a soft (non newsfeed) release on FB but that's about it.

Thursday, March 28, 2013

Bead Sprite: Zuma Blitz Spirit Turtle

Sprites are quite hard to do especially when they require conversion. The Zuma Blitz Spirit Turtle is no exception to this rule.

The turtle's more than capable of spitting out more fireballs than any other. That means more curve clears on shorter boards. It might be expensive but it's also responsible for almost 30M scores because players were exploiting the combo system by racking up combos while remaining in hot frog mode (which only works since the game only resets the combo if one a normal ball that you fire touches another ball on the curve, which never happens).

Of course to get these it's highly dependent on luck; you have to rely on fruit appearing faster than usual and balls appearing in a favorable position. Attempting these scores alone has zeroed my coin balance many times over, and put high coin costs on other players (I think it took someone many attempts and around 30 million coins to achieve the first 29m score).

I didn't record any replays after the Shamrock board since high scores were determined by abusing this system, and the score difference between this and any other combination was so high that it defeated the entire purpose of figuring out optimal strategies for each week's board.

(A direct color conversion of the Spirit Turtle makes it look janky in some areas and will be redesigned. Expect an updated image in the next few days... or not.)

Thursday, March 21, 2013

Bead Sprite: T.O.P (Crab Hat)

This is what results when attempting to beadsprite an image from a (friend of a friend's) tumblr and not doing the research beforehand. Yes, TOP as in the entertainer, not an actual top (which would be trivial to sprite). Originally I saw it as complete OC but later found out this was more in the fanart category - I decided to commit anyways since it was half done by the time I found out. I did not know who BigBang / T.O.P were prior to spriting this, and this will have a limited release on FB because it could cause an unintended bias.*

A second section, which would otherwise make this sprite project called 'TopBom (Tv Version)' was not implemented at this time due to limited resources (both in beads and grids). The skin here was colored with a Tan color because I didn't have a supply of Sand colored beads available - color replacement will be done as soon as I get a few bags.

Link to original image for the interested. I didn't receive the best of approvals when using a mention on FB to show it to the original artist, so future bead sprites will not explicitly bring it to the original artist's attention if they are known personally.

Monday, June 18, 2012

Capital Division, Perler Bead Version (Final Version)

I've been in CKI for three years, and was planning to attend events for a bit of the summer, but my physical presence was cut short when rides to events were not available in my area. I had other things in mind, and the logo is one of them. This... is Capital Division.

Brief History: The original post regarding creating the CKI Logo can be found in this post.

After reaching week two with twelve plates (29x29 pegboards), I realized that when trying to create the top part of the circle, the circle itself wasn't entirely symmetrical, so the entire logo had to be redesigned with the circle being the first thing made into a 4x4 grid size, and the flag/C made last.

I also noticed that I can't build the entire logo on my desk - I ran out of space. That means moving it to another table for better lighting. But wait! There was a 3000 piece puzzle in the way (as well as ten others underneath it) so the most logical thing to do was to finish it up, and complete a goal at the same time. The project was moved and continued from there (albeit destroying most of it to compensate for downsizing the design.) Many of the materials were bought 'as needed' as it was hard to obtain all the perler bead materials at the same time (there were at most two 4 grid packs available per week, and three 1000 bead packs for a single color).

The final logo designed was completed by the third week in June. It was well received and jaw dropping at the same time.

Build Order: On the new build, the original capital division logo was resized, and edited to make the circle symmetrical. The red 'K' was built first, as well as outlines for both the capital building and the blue stripe. It is not an exact replica of the printout - some of the shades and lettering were improvised as there were no colors available for half shades, and some areas were redesigned altogether if I didn't think it looked right from a distance.

Next Steps: Several more (large scale) Perler bead projects exist in my queue:

  • Zuma Blitz Gratuitous (golden) beetle.
  • MCHS modern Dragon logo
  • Sac State Squirrel (2011-2012, colored)
  • UOP Logo
  • 'Important' CKI people.

Additionally, there will be posts regarding Zombie Playground concept art (with my interpretation of how the game might look) - my cousin Jason Chan designed most of the art design for the game, and I would like to play a role in shaping it.

Stats:

  • Bead Consumption: Approximately 12,000 beads.
  • Cost: $72 over six weeks, with the majority of the materials bought at Joann's Fabrics. Tip: Each Sunday there's usually a coupon that discounts one item by 40%, and in some weeks, coupons are available that discount your entire order by a small amount. Take advantage of these.
  • Likes: 22 (new record for non-group images)