When you level up, you'll be glad you got a fresh supply of coins. With the XP potion active, 17 more games until more coins arrive.
Summary - XP:
- XP is gained at the end of each game, as long as you don't abort the game.
- You will get a minimum of 100 XP per game. This is halved if you died.
- Score and balls cleared do not raise your XP. Only curve clears, hot frogs, fruit and gap shots as well as time played will raise your XP at the end of the game.
- +1 XP per fruit collected in-game.
- +1 XP each time you get hot frog.
- +1 XP for each curve clear.
- +1 XP for the first gap shot and every four gap shots after that
- Around 1 XP per five seconds after a minute in one game.
- Most players typically get between 110-150 XP a game.
- XP requirement to level up considerably reduced. (compared to the old island at the same level)
Summary - Upgrades:
- Kroakatoa uses Stars for levels, with a new rank each 10 levels.
- Coins are not given after each game, only when leveling up.
- Levels only unlocks major game features (food, daily spin, monuments) and powers.
- No minor frog upgrades like on the old island (crit hit, fruit increase, golden frog, etc.)
- Any powers you had on the previous island will transfer with you, but your level will not. (If you were previously level 80 before transferring, you will most likely be leveling up only for the purpose of getting coins, since there's really nothing major that gets unlocked after lvl 10.)
Feel free to comment if a patch changes one of the effects mentioned here.
Level Up Table
Last Update: 10.29.12 (Added warning that using Speed Shot powers can produce a score not ending in zero)
Brief Summary of Coin Bonuses:
When you get a star (level up), you will get coins based on your current rank. You will also get a one-time bonus when you receive a promotion. Coins earned per game on average based on 110 xp earned a game. XP required to next level assumes it increases without any upper bound. (To compare, the max mojo you can get per game without using potions is 1125 at lvl 49.)
Note: Even if you don't see the level up screen (above) when you get a new star, you will still get your coins.
There are 40 ranks in the game, with the max level capped at 400*; after that point, the only way to obtain coins without having to buy more is through Zuma spins and through friends' posts.
(Avg user level: 59, based on rank survey)
Stars | Rank Name | Coins Gained | Bonus | Avg Coins/Game | XP to this |
1 | Newbie Newt | 0 | 0 | 0 | 0 |
5 | Able Amphibian | 4,000 | 0 | 1333 | 880 |
8 | Bouncy Frog | 4,000 | 0 | 421 | 1,870 |
10 | Cheerful Croaker | 8,000 | 20,000 | 843.6 | 3,980 |
20 | Dapper Dartfrog | 12,000 | 24,000 | 774.2 | 17,020 |
30 | Energetic Toad | 18,000 | 36,000 | 878.05 | 37,480 |
40 | Fearless Frog | 25,000 | 50,000 | 980.4 | 64,540 |
50 | Graceful Leaper | 35,000 | 70,000 | 1147.54 | 98,200 |
60 | Harlequin Hopper | 45,000 | 90,000 | 1267.60 | 138,460 |
70 | Invincible Frog | 55,000 | 110,000 | 1358.79 | 185,320 |
80 | Jovial Jumper | 65,000 | 130,000 | 1428.57 | 238,780 |
90 | Kissable Toad | 75,000 | 150,000 | 1485.15 | 298,840 |
100 | Lucky Leapfrog | 85,000 | 170,000 | 1531.53 | 365,500 |
110 | Mahvelous Frog | 100,000 | 200,000 | 1652.89 | 438,760 |
120 | Nonstop Darter | 125,000 | 250,000 | 1908.4 | 518,620 |
130 | Optimal Toad | ~150,000 | ~300,000 | 2127.66 | 605,080 |
140 | Plucky Jumper | 200,000 | 400,000 | 2649 | 698,140 |
150 | Questing Frog | 225,000 | ~400,000 | 2743.27 | 797,800 |
160 | Rare Amphibian | 250,000 | ~400,000 | 2826.5 | 904,060 |
170 | Salty Croaker | 275,000 | ~400,000 | 2900.55 | 1,016,920 |
180 | Talented Toad | 300,000 | 400,000 | 2966.84 | 1,136,380 |
190 | Unbeatable Hopper | 325,000 | ~400,000 | 3026.53 | 1,262,440 |
200 | Vivacious Frog | 350,000 | 400,000 | 3080.57 | 1,395,100 |
210 | Wide Eyed Leaper | 350,000 | 400,000 | 2941.18 | 1,534,360 |
220 | Xtreme Toad | 350,000 | 400,000 | 2813.85 | 1,680,220 |
230 | Yo Mama Croaker | 350,000 | 400,000 | 2697.1 | 1,832,680 |
240 | Amazing Amphibian | 350,000 | 400,000 | 2589.64 | 1,991,740 |
250 | Bustling Frog | 350,000 | 400,000 | 2490.42 | 2,157,400 |
260 | Classy Croaker | 350,000 | 400,000 | 2398.52 | 2,329,660 |
270 | Dashing Dartfrog | 350,000 | 400,000 | 2313.17 | 2,508,520 |
280 | Ethreal Toad | 350,000 | 400,000 | 2233.67 | 2,693,980 |
290 | Fantastic Frog | 350,000 | 400,000 | 2159.47 | 2,886,040 |
300 | Gifted Leaper | 350,000 | 400,000 | --- | 3,084,700 |
310 | Heavenly Hopper | 350,000 | 400,000 | --- | |
320 | Imminent Toad | 350,000 | 400,000 | --- | |
330 | Jolly Jumper | 350,000 | 400,000 | --- | |
340 | Kinetic Frog | 350,000 | 400,000 | --- | |
350 | Lyrical Leaper | 350,000 | 400,000 | --- | |
360 | Majestic Toad | 350,000 | 400,000 | --- | |
370 | Ninja Darter | 350,000 | 400,000 | --- | |
380 | Outrageous Frog | 350,000 | 400,000 | --- | |
390 | Piquant Jumper | 350,000 | 400,000 | --- | |
400 | Quicksilver Croaker | 350,000 | 400,000 | --- |
Full Table
You can gain a cumulative total of around 32.7 million coins by the time you reach level 200 from leveling up alone. This is substantially higher than the total mojo collected from level up bonuses and games through three entire levels of mastery in the old Zuma Blitz without using powers or potions. (However, you're paying almost twice as much as usual for powers/food...)
I would side with the tons of people who concluded after a few days of play that the new island is ripping them off because they're apparently getting less coins overall, but I can't find sufficient evidence to back this up.
Stars | Rank Name | Coins Gained | Unlocks | Notes |
1 | Newt Recruit | 0 | 6 Life Containers 10:00 regen timer Multiplier balls |
- Given when first starting the game or for those who didn't install the app
- Lifes are giftable to friends |
4 | Able Amphibian | 4000 | Bombs I Cost: 1000 |
- explodes and removes surrounding balls when matched. |
5 | Able Amphibian | 4000 | ? | - Starting level for most players who transferred. |
6 | Able Amphibian | 4000 | Wild Shot I Cost: 1500 |
- Wild Shot occurs every 15 balls
- Matches any ball it touches, including single balls. - If you don't hit a ball dead on, the game will choose the nearest ball cluster that scores the most points, priority given to powerups |
7 | Able Amphibian | 4000 | ||
8 | Bouncy Frog | 4000 | Food Items | - You will get 5x Hasty Pudding for free |
9 | Bouncy Frog | 4000 | Daily Spin | - Free spin once a day, additional bonus for spinning consecutive days - Payout ranges from 500 to up to 1 million coins |
10 | Cheerful Croaker | 28000 | Monuments Cannon Cost: 2000 |
- Monuments have a chance of popping up prior to starting a game. |
11 | Cheerful Croaker | 8000 | ||
12 | Cheerful Croaker | 8000 | ||
13 | Cheerful Croaker | 8000 | Speed Shot I | - Increases shot speed by 10%
- Increases speed bonus by up to 80% (WARNING: Using this power may cause your score not to end in zero) |
14 | Cheerful Croaker | 8000 | ||
15 | Cheerful Croaker | 8000 | Zuma Spin | - 2.5% chance of a spinner appearing in place of a fruit (max 2 in one game)
- When collected, adds another daily spin (access on top-right after the game) - Payouts are limited to right hand side (500-10k coins). - You keep your spins even if you died before timer expires or aborted the game. |
16 | Cheerful Croaker | 8000 | ||
17 | Cheerful Croaker | 8000 | Color Nuke I Cost: 3000 |
- Mark a ball using the laser to destroy all balls on the same color on that curve
- You can't hit fruit using the laser - You can't discard a laser shot - Missing won't break your chain |
18 | Cheerful Croaker | 8000 | ||
19 | Cheerful Croaker | 8000 | ||
20 | Dapper Dartfrog | 36000 | ||
21 | Dapper Dartfrog | 12000 | ||
22 | Dapper Dartfrog | 12000 | ||
23 | Dapper Dartfrog | 12000 | Fruit Master I Cost: 1500 |
- Increases the frequency of fruit by 3 seconds (25%) |
24 | Dapper Dartfrog | 12000 | ||
25 | Dapper Dartfrog | 12000 | ||
26 | Dapper Dartfrog | 12000 | ||
27 | Dapper Dartfrog | 12000 | Doubler Cost: 3000 |
- Start game with x2 multiplier |
28 | Dapper Dartfrog | 12000 | ||
29 | Dapper Dartfrog | 12000 | ||
30 | Energetic Toad | 54000 | ||
31 | Energetic Toad | 18000 | ||
32 | Energetic Toad | 18000 | ||
33 | Energetic Toad | 18000 | Inferno Frog I Cost: 2000 |
- Adds one extra shot to Hot Frog (total of 4) |
37 | Energetic Toad | 18000 | Chain Blast I Cost: 3000 |
- Explosion after 10 consecutive matches (and every 5 after) |
43 | Fearless Frog | 25000 | Sands of Time I Cost: 2000 |
- Time balls add six seconds to the clock when matched |
47 | Fearless Frog | 25000 | Bombs II Cost: 1500 |
- Upgrades Bombs I
- Increases frequency of bomb powerups |
53 | Graceful Leaper | 35000 | Speed Shot II Cost: 1500 |
- Upgrades Speed Shot I
- Increases shot speed by 20% - Increases speed bonus by up to 160% (WARNING: Using this power may cause your score not to end in zero) |
57 | Graceful Leaper | 35000 | Color Nuke II Cost: 4000 |
- Upgrades Color Nuke I
- Increases frequency of Color Nukes |
62 | Harlequin Hopper | 45000 | Chain Blast II Cost: 4000 |
- Upgrades Chain Blast I
- Explosion after 9 consecutive matches (and every 4 after) |
65 | Harlequin Hopper | 45000 | Cannon II Cost: 3000 |
- Upgrades Cannon I
- Increases the frequency of cannon balls |
66 | Harlequin Hopper | 45000 | Sands of Time II Cost: 3000 |
- Upgrades Sands of Time I
- Time balls add seven seconds to the clock when matched |
68 | Harlequin Hopper | 45000 | Wild Shot II Cost: 2000 |
- Upgrades Wild Shot I
- Wild Shot occurs every 13 balls |
72 | Invincible Frog | 55000 | Fruit Master II Cost: 2000 |
- Upgrades Fruit Master I
- Increases frequency of fruit by 5 seconds (50% normally) |
78 | Invincible Frog | 55000 | Inferno Frog II Cost: 3000 |
- Upgrades Inferno Frog I
- Adds two extra shots to Hot Frog (total of 5) |
82 | Jovial Jumper | 65000 | Speed Shot III Cost: 2000 |
- Upgrades Speed Shot II
- Increases shot speed by 50% - Increases speed bonus by 200% |
85 | Jovial Jumper | 65000 | Fruit Master III Cost: 3000 |
- Upgrades Fruit Master II
- Increases frequency of fruit by 7 seconds (100% normally) |
88 | Jovial Jumper | 65000 | Bombs III Cost: 2000 |
- Upgrades Bombs II
- Increases explosion range of bomb powerups |
92 | Kissable Frog | 75000 | Wild Shot III Cost: 3000 |
- Upgrades Wild Shot II
- Wild Shot occurs every 11 balls |
95 | Kissable Frog | 75000 | Cannon III Cost: 4000 |
- Upgrades Cannon II
- Fires a four-way cannon blast when matched |
98 | Kissable Frog | 75000 | Chain Blast III Cost: 5000 |
- Also upgrades Chain Blast II
- Increases Explosion radius of Chain Blast |
102 | Lucky Leapfrog | 85000 | Color Nuke III Cost: 5000 |
- Upgrades Color Nuke II
- Color Nukes destroy balls of the same color on both curves |
105 | Lucky Leapfrog | 85000 | Sands of Time III Cost: 5000 |
- Upgrades Sands of Time II
- Time balls add eight seconds to the clock when matched |
108 | Lucky Leapfrog | 85000 | Tripler Cost: 4000 |
- Upgrades Doubler
- Start with x3 multiplier |
Programs Used: Camtasia Studio and Hypercam to record gameplay. x264vfw codec was used for video compression for web playback. VirtualDub to analyze games on a frame-by-frame basis in order to get those figures (such as powerup frequency / points per explosion, etc).
Comments:
Look over here to see if your question's been answered here before asking. Do not ask about freezing on idol wins / crit hits / levels past 80 as they have already been discussed on the official ZB discussion board forums. The comment board here is starting to get a bit long, so I may delete older comments if they're not relevant anymore.
130 comments:
RAWR
http://i247.photobucket.com/albums/gg150/Junok1/zuma.jpg
super helpful. Started playing the game last week and was doing ok, but sorta lost on all the fringe stuff (mojo, idols, etc.), super helpful. Thanks.
Wonderful post, exactly what i was looking for. Congrats!
What exactly is a "critical hit"?
@The Cricket on the Hearth
A critical hit is the chance you have of doubling your score for any given shot. It's fairly rare, but can be very, very useful in increasing your score.
Sometimes when you click the out of life you get to flip the coin. Any idea how often the coin flip comes up or have you figured out a pattern?
At level 68 I received 2x XP for 24 hours. I already had the last treasure as I used idols to buy it early so perhaps they gave me the XP instead. But with 2x XP when I cleared 205 balls, I only received 300 XP, and if less balls less XP. Thus I am getting about 1% increase per game currently, so after 24 hours it will likely take 200 games to move up one level :-( Keith PS I only actually got the 8 idols from the the treasure chest once though I purchased it right after I got the 4 idol choice exposed, though more than half the time I got 4 idols, Zuma semi froze (I could go to help, store etc, but not play) I had to refresh and lost my idols.
I made a mistake on my last post. I was not given 2x xp, I was given 2x mojo, so it still only takes about 100 games for a new level without 2 xp. Keith
If you want the 4 or 8 idols in the treasure chest, learn when to click so you always get those idols. I learned that if you click when it passes over the 2000 mojo square you get 8000. So figure out if clicking when it's at 1000 gives you the idol count in the down right corner. It's always the same if you click at the right time.
When you say "Spirit Animal Lion (scores from 1.7-1.8 million has own award)" what exactly does that mean?
For the "scores from 1.7-1.8 million has own award":
When you reach that level (64), when you get a score above 1.7 million, you will now get a Lion as the spirit animal at the end of the game, and your score will be counted on your stats page.
But if you go over 1.8 million, unless you're at level 71 or higher, you won't receive any spirit animal at the end of the game, and it won't count. Hence, the "up to 1.8 million".
Hope my explanation helps a bit.
I tried to figure out the chest reward timing also. If I click on 8 idols it stopped on 8 idols a few times in a row but then it changed. I would do this on the fourth circle because the speed seemed slower in the beginning so this made it more consistent and I thought it might freeze up less, but unfortunately I didn't usually get 8 idols because the game would semi freeze e.g. it registered I got the idols but would not finish and let me play. I could still look at the store help, etcetera but not play. Eventually I would have to refresh or close it and lose the idols. I have tried using Explorer,Firefox, Chrome, Safari, and all had this same problem, though not consistently.
To answer some questions above, buy idols and powers at the store or by clicking on a power you do not yet have. Level 80 is currently the highest level of the game.
Level 80, you do get a new look with the "Golden Frog" along with permanently shooting 10% faster, but no more XP and you still only regenerate hearts every 6 minutes (I had hoped that 4 minute statement was correct :-(
If you go to the store you can purchase xp x2 for 24 hrs, Ive been getting 2 - 3% per game and moving up levels much faster, basically you double the xp points per game hence more % added.
You can buy the double xp with idols or pay for them.
I think I figured out where the rumor of 4 minutes to regain each heart at level 80 came from. I have been getting 4 minutes to regain my first heart after I start playing when I have all hearts, but the rest are 6 minutes. Thus if you want to play every 4 minutes I guess you can do that if you start with all your hearts, play one game, and then play again when you have all your hearts again.
@Keith: It is not a rumor. The server keeps the regen timer at 4:00, the game thinks it is 6:00. Whenever you start a game, you get an update from the server. If you have no hearts and then wait to get them back, you will see that you have 4 after 24 minutes. Now start the game and you will have 5. So, it is 4:00 all the time, you just don't see that unless you keep playing. And I do hope they keep it at 4:00, since they are doing some experiments during this beta (some people were given 2:30 regen timer, purposefully) and might make a final decision later on...
More on the 4 minute regain of hearts at level 80. It appears the first time I start a game with a heart that started at a 6 minute regain, it subtracts 2 minutes from the regain. So if you are playing every 4 minutes or less, it is similar to a 4 minute regain, but if you stop playing, it ends up being mostly a 6 minute regain.
@Keith: I have explained to you what is happening, buy you keep guessing. Get a stopwatch and test it for real. Play until you have no more hearts. Wait for one and start a game and the stopwatch as soon as you get it. Finish the game. Now wait for 24 minutes. The display will say you have 4 hearts and roughly 4 minutes till next one. At this point you can start another game and you will see exactly where you _really_ are. Or, close the game and start a new one. You will see you have 6 hearts (or 5 if you started a game). It does not matter whether you play or not, the regen timer is 4:00. The display is faulty, but that does not affect the rate at which you actually receive your hearts. If you keep playing, the display is more correct because it receives an update from the server each time you start a game. Anyway, I think when the game goes out of Beta, either everyone will reach 4:00 at level 47, or level 80 will be 6:00 just like the rest. So, enjoy it while it lasts...
@BlueViper02, I saw your comment "regen timer supposedly changed to 4:00" I took as, you heard it was changed but were not convinced. I didn't see your "It is not a rumor" comment until after I made my "More on the 4 minute regain" comment. I now see that the display is wrong and it corrects to 4 minutes when you start a new game. Now if you can tell me how to stop Zuma Blitz from freezing and stopping me from getting Idols I should get from the chest, I'd appreciate it. Thanks.
Do you know what drives the frequency of Time Balls or Power Ups? Is there a certain combination of balls, colors, points, etc that you might be able to take advantage of to force a Time Ball or Power up to appear?
The frequency of powerups appearing are completely random regardless of what you clear as far as I can tell. But powerups that require mojo have a limit on how many of them appear on the screen at one time, so the faster you clear them, the more frequently they will appear.
@Keith: My game lags for less than a second when the hot frog comes up or when I receive a notification on facebook. Idols do not cause a lockup. I use Google Chrome. Such problems are discussed on the discussion forum, but I haven't noticed any pattern, let alone a workaround or fix. I suppose you will need to wait for PopCap to fix the issues.
Brendan, did you analyze the Speed Ball (or its successors) in video captures? Does it affect only the firing rate or also the ball's speed? Even if the speed is 30% faster with Warp Ball, I just cannot decide, sometimes it does feel faster, sometimes it doesn't. And it is probably only faster until it gets faster because of the approaching hot frog.
@BlueViper02: Due to capturing at 20fps, the speed doesn't seem to be noticeable. I will recapture at 60fps and get back to you. To test the increase in firing rate, however, is going to be a hard one since I can't click (fire balls) at its theoretical maximum rate.
Sorry, but from my analysis of several video recordings I did, there is apparently no change in firing speed / ball speed with the powerup active. Although you're right... it feels like you're firing a bit faster.
I'll welcome proof from another reader that this 'speed' powerup actually affects the game in some way.
First off, granted I have a rather outdated system with only 2G RAM, and single Sempron processor. A small note on the treasure pick screen: When it appears, use your taskbar to minimize the open window for a few seconds, allowing page to catch up. Then open the window again and time out your selection choice for optimum reward.
As to "Warp Speed", I don't have actual proof it works, but I can tell you I earned 1,345,440 with warp speed, multi-multiplier, and timelord. Using Mega Hurrah instead of Warp Speed, I didn't even get $1,000,000. The test was only about 5 games each, but I definitely seemed to be doing better with warp speed. I agree that Warp Speed increased the beginning speed, but not the later speeds, and this helps me because my speed is more consistent throughout the game.
How many XP does it take from level 79 to level 80 ? Right now I'm 66, and it takes 26000, so I estimate the last level to be around 30000.
I just got Tempus Fugit and well... In no time I reached 1.7mil. Can't wait to reach level 80! :P
It takes 31600 XP (400 * 79) to get to lvl 80.
Do you know if it's possible to get a x10 multiplier (or more)? I've never managed to get more than a x9, and if I get that it's near the end of the game for me.
I understand that the critical hit can double a score sometimes, but I don't understand how to get a critical hit. What are the requirements?
so, i have been at level 80 for a while--is that all there is? it seems like a weird number level to stop at. and there are still 2 locked doors on the store that cant b opened and empty power chambers that nothing has been in--anyone know?
hi,
I just reached level 80 and i am pretty sure everyone is right as far as the warp speed..but am dissapointed..that ..there is nothing more..anyone else here at level 80 that is bored? **freezing when received 8 idols happens to me all the time..I must have lost at least 10 times..contacted zuma..no conclusion..oh well!
susan
Hi,
I used some idols to open/purchase the 8 idol chest slot... since they can't award that for lvl 68, the award is a 2x XP (24hr).
Guy
Hi everyone!
To answer all the questions backdating to Feb 9th:
MiniLaura - The highest multiplier in the game is currently x9. Use the Multiplier and Time Balls powerup a to reach x9 sooner in a game.
Anonymous (@11.03 AM) - Slow Levelling is due to the higher XP requirement with each passing level - I am currently level 56 and most games earn me ~350 XP and 1% progress (if I'm lucky 2%). At Lvl 50 you can still sometime get 3% progress but that's as far as you'll go per game. Use the x2 XP potion if you want to progress slightly quicker!
blogger - Critical hit is a random chance, regardless of level. Certain levels allow you to increase the chance of getting a crit but there is nothing you can do to force one. Just keep shooting!
Anonymous (@2:06 PM) - As I understand it the two locked door do not have anything behind them... yet! The developers of the game don't even know! (http://www.ustream.tv/recorded/12419707 about 9:00 minutes in) but they speculate that something may be added there in the future.
Anonymous (@8:51 PM) - Not being at level 80 I cannot answer your question fully, but I imagine that it would be rather dull as all there is to do is set a high score, earn mojo and sometimes idols on the treasure chest spinner. It is my understanding that the developers are working on some more levels or something akin. (http://www.ustream.tv/recorded/12419707 about 25:00 minutes in)
Hope that's helped everyone! =)
why can't we have video of our game like in bezule blitz when you score good?
Is there this possibility?
anybody knows?
Life regens at 6 mins now for my golden frog ?
I didnt get my idols when I won them on the treasure chest.. Whats up with that??!?!
(Anon @ 5:03) (Technical answer) It's possible but unfeasible, as it just takes up way more space (it has to poll mouse movement 60 times/sec to determine frog direction, what color balls come out as, when balls were fired, swapped, etc., as well as accounting from point discrepancies caused by bugs. It's unlike bejeweled blitz where all of the replay data just consists of determining what two gems to swap at some point in time.
Whereas the replay data for bj blitz is stored in one web request (at max 1024 characters) zuma blitz's replay data could be over 16,000 characters, meaning it has to be stored on a server somewhere. Then there's bandwidth issues... and so on.
Hi uh does anyone know what the highest score ever posted on zuma has been?
I put up 1.1 million without powers and 2,285,650 with timelord, mega chain and X2. Am I getting close?
This week: 5.1 million. source
thanks a lot for this table super helpful!
It looks like the XP needed to advance from level 50 to 51 is much higher than would be expected ( somewhere around 28,000). But then once you get to level 51, the XP points needed to advance drop back down to the normal progression (which is just over 20,000 at that point)
having reached level 80, its really boring as you dont receive any idols, hearts or mojo extra anymore... what's the point?? as i see it, levels could continue endless by just upgrading the powers or giving more mojo per game... I dont understand why there are only 80 levels?? I reached that in about 1 month... if i had paid for idols in this game to level up quicker, i would be really pissed now !! good that i dont like spending money on games :)
Yes, thank you - so it's not just me! getting to level 51 from 50 really is much longer than it should be. It was similar to getting to 80 from 79 for some odd reason, but then like you said, after that 'hump', the level progression went back to normal for me once level 51 was (finally) reached. :::shrug:::
Thank you for this table! I noticed that sometimes I go up 1%, sometimes 2% and occasionally 0% (if the balls go in the pit). WHAT determines this?? There doesn't seem to be a pattern. I'm guessing it's a % of XP needed. Any way to jump ahead a level by buying something?
You will advance towards the next level based on how many balls you clear, and yes it's based on the % needed to get to the next level. Try to keep the cleared balls around or over about 400 per game. Expect level progression to slow down a little bit each time you gain a new level. No, you can't buy an entire level, but you can buy a potion that doubles the XP earned per game which will naturally speed up (double) the leveling speed.
On Zuma talk the guy said fruit double each time. I got 7 fruit in one game starting with 5,100 so number 7 would be 326,400 based on doubling. I ended up at 7x for my multiplier but even if my last fruit was at 5x the last fruit would be 1,632,000. My total fruit score was less than $400,000. So what is the reality. I believe it only goes up by the starting value each time, not doubling, e.g. 5,100, 10,200, 15,300, 20,400, 25,500, 30,600, 35,700. If I was at 5x at that point my last fruit would be worth 178,000. Please confirm if someone figured this out. Thanks.
I am at level 80 and I get new lives every 6 minutes unlike before where it said 6 initially but then was reduced.
Fruit score increases by 50%, not double, and is actually capped at 3x its initial fruit value. Confirmed. So without multipliers, it's 5,100, 7,650, 10,200, 12,750, 15,300, and it doesn't go up any further.
He also missed the Juicy Fruit powerup, which actually gives 50% more fruit.
Fun game but recently became very frustrated with the fact that you have to "unlock" the Spirit Animals. I use them as a way to keep track of how often I get certain scores. Well now that I am consistently breaking 1.4-1.5 million and nowhere near level 42 to unlock the 1.4 spirit animal I basically don't have any way of tracking how often I get these scores without manually keeping track...I assumed they would unlock at a rate that would not interfere with your scores but apparently that is not the case. Would be nice if I could use Idols to unlock them at least.
Ok, reach level 80´, no more xp and noting to look forward to? I love Zuma, and now I understand that this is the last level, but I am looking forward to every week when there is a new board. Thanks for the clarifying. Now I dont have to wait for something that´s not coming :) still love the game - playing to get gold Spirit Animals. Thats a sport too :)
I am assuming the only way to get more idols at level 80 is through the treasure chest spin. Correct? If so, bummer!!:(
You can also buy them if you want. Compared to some games on FB they are not that expensive.
On the 2nd screen for the powers under the crono balls, chain blast and multiplier....are there anymore powers to go in the extra 3 windows.....thanks
Those empty spaces are for potential extra powers that may (or WILL according to the latest TikiTalk vid) be added in future, same as the locked section in the store.
Please help love the game but no matter what I do most of the time it's jumps very slow - especially when the hot frog is shooting - any advice
Try a different browser. Defrag your computer. Cut down amount of stuff running on the computer. They'd be my first port of call to fix any stuttering.
To add: There are known issues with stuttering on Zuma Blitz if you use Firefox 4, just fyi.
Yes, that is correct. In firefox 4 Zuma Blitz is unplayable (works ok in previous versions like 3.6).
I use Google Chrome . . .sometimes the game starts to "stutter". I contacted support and they recommended I clear my browser cache. Didn't help. I found I needed to shut down ALL open browser windows, then restart. I generally leave them up, weeks on end.
I have a question regarding leveling up from level 78 to 80 quickly: In your opinion would it be quicker to buy 24 hour life, or 24 hour double xp (each are 100 idols)assuming I had time to play? It seems to me that I would be better off with 24 hour lives assuming my games average under 3 minutes each.
Secondly I have an idea for an additional Power-up I'm calling "Dirty Frog" which would be similar to Hot Frog with the exception that in addition to the fireballs he could also shoot a brown explosive ball out his backside at the same time along with an appropriate new sound.
At above anon comment: Although a 24 hour xp potion would level you to 80 faster, a 24 hour life would be a much better use for your idols. Stack with 24h 3x mojo potion for best effect.
So for that brown explosive ball - does that color change the surrounding balls? (that was my first thought on that)
Thanks, Brendan!!! I only have 100 (I wish I had 200)idols to spend. I think I'm going with the 24 hour life unless you say otherwise because I get to play more too!
The color change is a neat idea. Perhaps blow up balls from both ends, but on the butt-side change the color of the balls on the perimeter of the explosion. I just thought it would be funny to have something explosive coming out his hind-quarters.
So, there's new Mastery thing in play today. You can reset your level 80 to 1, but you lose all your special items. Has anyone done this yet? What is the benefit? An icon or something by your name?
Im not actually receiving to power up from each level. For example my triple mojo lasted a few games then disappeared, and my x2 at the start of each game is no where to be seen. Is this is common bug?
"and my x2 at the start of each game is no where to be seen."
Look in the upper right corner of the screen. When you have the x2 multiplier power active you start at x2 instead of x1. It just starts you one step closer to the max of x9. From your post it sounds like you are expecting to see a x2 ball in the roll out during the start of the game. But that's not how it works. Hope that helps.
I realized just after i post that the x2 is a power up you have to select. My fault for not noticing that beforehand!!
The triple mojo on the other hand lasted for a few games after i leveled up but then it just disappeared. Is that supposed to happen? I thought once you gained double/triple mojo from leveling up that it was a permanent thing.
Thanks for your help :)
If the triple mojo was rewarded for levelling up, it was almost certainly 24 hour triple mojo, there is no permanent triple mojo award AFAIK.
I accepted the "Mastery" status and went back to level 1. I did get a "glowy box" around my profile pic, but it only shows up on my account. The people I'm playing against do not see it. Until that is fixed, I don't see the point in accepting "Mastery".
Free 3x mojo potion does seem to work for power ups bought early as well. I bought the chrono power about 4 levels before I was due to get it and got the free 3x mojo potion when I was due to get it for my level up reward.
Above comment: updating the note. Do you know if the 3x mojo potion in that case lasts for a certain number of games or 24h? Does the 3x mojo stack (like the timer can go above 24 hours?)
It was a 24hr potion but I don't know whether it stacks or not as I didn't have anything else at that time.
You say, "There are six degrees of mastery available." The first level you get the frame. Then what?
I was told that the other six add more gems to the frame but I haven't got that far yet.
More gems to the frame is not very motivating for me. I think we should get something like for 30 minutes a week, we get to use all power ups for free and work as if we are level 80 even if we started again and did not reach 80 again yet. If anyone reaches more levels, please post. Thanks.
Mastery levels image (Note: This is a spoiler)
Hi,
I would love to know how much xp one has to earn for the next higher level. Do you have a table showing that?
I'm in the mastery one stage, level 50. I already have to get nearly 30,000 xp to advance to 51...
Not sure if I mentioned this, but you can hover over the level number on the above table to get XP needed to level up.
The " (Unnamed Hand Drawn Lava Board) " is called Major Mouthful.
Sorry about the double post. I was looking through your screenshots of the older board versions and was wondering how you figured out the internal names of the boards, like you said the St. Patrick's one was called "Arches" and the Splish Splash board was called "Ripples". If you know the internal names of any of the other boards, could you please post them? Thanks for your time.
(Unnamed Hand Drawn Lava Board) was my personal name for it. The board didn't have a name at the time they mentioned it on Tiki Talk.
For the older board names: A web debugging tool revealed that in the past they used a level list for their boards. They fixed the structure so it's impossible to determine anything about other boards before it gets released as the file is not used in current releases of the game.
Using the debugger, the name of the board is mentioned in level.xml. The Splish Splash board was mentioned as 'lvl_ripples' hence it was called that internally. With some trial and error I was able to get alternate names of other boards. (level names are always subject to change, but it saves me time so I don't have to update them every time they re-use older boards.)
I've already listed the internal names for all of the boards that were interesting enough to be put up. Most of the newer boards now use a flipped version of a previous board, or others have just a level number (e.g. lvl50) so they do not have a unique internal name.
Ah thank you very much for the info. I'm trying to keep a record of each week's board design (from November 2 2010 up to current), and thus was wondering if you knew the internal names of the following boards (I had been guessing all day and managed to find most of them but not the following five):
The Easter Scarab, Above & Below, Beach Board (from 1/18/2011), the Holiday/Snow (from 12/21/2010), and the Hell Board (from 12/7/2010).
Thanks again for your time.
My multiplier for the spin went down to 1x from 7x when I started as Master level 2. (Does anyone have over 7x and if so how?) Last Hurrah I purchased for 25 idols and at level 7 instead I got 3x Mojo potion. I also purchased a power slot instead of waiting until level 9 to see what would happen. Unfortunately, instead I got 3x Mojo for 24 hours, but instead of adding, it only started over so that was less than an hour additional.
Is there anything that triggers the hot frog?Which do you think are the best powers to use?
Suggestions for Master. When going to new Master level, instead of simply going down from 7x to 1x on spin, getting less mojo, powers,... for a long time, just for a cartoon jewel on our frame, we should get something real. Here are some suggestions:
-spin multiplier goes up 1 for each level of mastery
-get extra power slot (e.g. can use up to 4 powers at once instead of only 3)
-seconds for extra time go up
-number of fire balls go up
-multiplier goes up
-lowest mojo on spin changes to idols as reward
-Hitting control and space bar gets rid of front ball color without penalty next color move up and random new color in back
-Get more mojo per game as mastery levels go up
I'd like others thoughts and suggest to Zuma
There's also a lot of stuff I'd like suggested as well, but this would probably be on another post, and it might be a new version of the game by itself.
I'm 80 level master.Well i'm going to became again 80 master . There are some gift x this new mastery level?
what is a good combination to get a score for 1,000,000.
Chronoballs- Multiplayer- bombs
Chronoballs-Multiplayers - Megahurrah
And a lot of fortune...
Some one is 2 time 80 level ( duoble master)?Actually i'm master 80 + level -> 50.
What happned if i become again 80 level ?
I made 2 million and did not unlock the quetzal. what's up with that?
2 million score doesn't automatically unlock the quetzalcoatl, you need to be at least level 78 to get it.
Has anyone received idols from using the coconuts, and if so do you have any idea why you got idols instead of mojo or is it just random?
Yeah I've had a couple of idols from the coconuts, but they're a rarity (to put it in perspective I've currently got a stockpile of 180 coconuts, and have had two idols). And yes, I believe it is completely random.
They've changed the mojo amounts you win each game. It looks like it's now the amount we used to get for levels 1-19 irrelevant of what level you are. I'm nearly level 70 and just got 515 balls but only 325 mojo.
Hello, I took advantage of the free coins and zero cost to power ups over the last couple of days. However now at the end of each game I am not getting the normal 500-750 'mojo' coins. Instead I get like 100-250...is that something new that the Zuma masters are doing to make it harder to reach levels?
Thanks, MH
The lower mojo gain appears to be a glitch with the 'more mojo' bonus not being applied correctly. Doesn't make it harder to level up though - same amount of XP.
No the XP has definitely dropped too, I've got 24 hour XP potion, am on level 64 and only getting 1 xp point per game where previously I was getting that or more before (without potion) and usually 3 points with an XP potion.
AND the fruit is wrong. I'm getting avocado when I should be, and was, getting peaches. (I'm not even sure if the critical hit bonuses and upgraded timeballs are working but thats just speculation due to the ridiculous low scores I'm getting, proper level 1-10 type score)
They've well and truly stuffed the game up this time.
JDPower: It's fixed as of 3pm, with a free 24h mojo potion to compensate. Couldn't verify the fruit and timeballs statement (they worked fine for me), but the critical hit multiplier is definitely broken.
Also verified: Epic fruit has NO effect on fruit appearance timers in this version. (two games were tested with and without the epic fruit powerup and each fruit was grabbed within 3 seconds of it appearing. Number of fruit that appeared in both games are the same.)
Can't get dailey spin to work? Anyone else have that issue...also game won't start after frog jumps off the lilly pad???
Yes the daily spin gets hung sometimes with only option to refresh. I am on L5 mastery atm . Is there anything for us after L6?
I am on L5 mastery and have noticed I never get chests. I am up to L35 without a single one appearing. Is that deliberate I wonder, or a glitch as there has never been a difference before?
Looks like the bugs from earlier this week all mostly gone. I'm still showing the wrong fruit in game though, avocado (I'm on level 68). But at least the score damaging bugs are gone, as far as I can tell anyway.
What's the Max. score that can be reached from levels 1-20?
The lack of chests seems to be a glitch. None of my zuma friends are getting them whatever level/mastery route they're on.
I agree, seems to be one of the bugs that has hung on since the bugfest of last week, I've had no chests since either.
Chests are back...
I would like to know how the mojo is determined. Is there some sort of scale? Does NOT seem to be based on the score.
See the link "show balls cleared to XP table" at the top of the page? It shows exactly what you're looking for.
Thank you, Brendan.
I have noticed that some of my friends have a blue frame around their pictures and when I hover over it is says "1st Degree Zuma Blitz Master". My question is how do you get that frame? I have won the weekly tournament more times than these friends and yet I don't have that blue frame so is there a certain level you have to reach to get it?
Read the entry in the above table for level 80M, its all explained there. You have to get to level 80 then reset to the first level again and you get master status
completed sixth level of mastery this week and VERY disappointed - absolutely nothing extra to show for it. That really is a let down popcap!
im on level 57 and im not getting better scores than 800,000 what is helpful for me to get a higher score like the millions positions
My friend got a new monument offered today. Spirit weasel. She said it related to cannon power, gave a x10 multi and had a yellow ball last hurrah but the cost was 48k mojo.
I have seen the Spirit Weasel twice, but it is too expensive for me to try until I reach level 80 again. I am not a big fan of the cannon power, so I am not sure I wish to test this monument.
Tempus Fugit + Multiplier + Super Chain combination have resulted in my best scores. Just a short while ago I reached a new personal best -- 1,626,130. Earlier today I topped 1.3 million and then 1.5 million for the first time. I am "quitting" on the day, and will savor my successes from today. My Zuma Blitz friends have really benefitted today from all of my success, if they claim all of the free mojo from me sharing my results.
tempus fugit + multi + epic fruit is the best combination if ull ask me.. got my new highscore (1970360)today
Wow, after reading all this, i am pretty sure i am not going over to #6 Mastery Level... I play with others, and have been way to frustrated trying to level up so i can even come close to competing! I have now reached into over 1 million a few times, and after having written a few times to the "ZUMA" crew, i have to say i am very disappointed that there is not something really worth anticipating going over to Mastery again... You lose WAY too much, and getting the occasional free 24 hr. "LIFE" is nice, but just doesn't cut it!!
Mar
This is probably a very silly question, but I'll ask anyway, if you don't mind. I'm not a Zuma Blitz master or anything, but I I have reached level 80 on Facebook & become a master, but my progress bar has disappeared & I just seem to be going nowhere fast. Is this the end of the game? Or what can I do?
Thanks,
Dee
Yes Deirdre, that is the end unless you accept mastery and reset to level 1 again, there are no more levels after 80.
On the new Island of Kroakato I am level/star 35. I was a Master before (two jewels). I believe everything is unlocked except Color Nuke, which says Unlock in 22 stars (e.g. 22+35 = 57). It appears everything else is upgraded already, e.g. time, fruit... I assume this is because we had the time, fruit, etcetera before but not the Color Nuke. It looks like I can use three powers plus one food. Thus except for the Color Nuke change going up in levels only gets me $. I also received 10 free Neil's Strongarm (ignition sauce gets a speed boost), and 10 free Ivan's last call (the last bite gets a speed boost.) It appears these cannot be purchased and once I use them they are gone. I believe I got them for my master levels. Does all the above sound right? Thanks.
It appears that smaller gap shots pay more than bigger gap shots now. Perhaps someone had a programming error earlier. Please confirm if you agree. Thanks.
At the time of writing this comment, I was unable to confirm your statement regarding gap shot points - extra large gaps still score quite high.
Also, on your previous comment, you missed Wild Shot, which has its final unlock at 68. The rest of it sounds right.
what happens when you reach level 400? are there anymore levels? im stuck at 400
Is there some way to select a monument instead of playing game after game waiting for the one you want to show up?
I'd recommend using LETTHAX.NET to gain lots of Experience points (XP).
If you never reached Level 5 on the previous island, then the bomb powerup is given to you. There is some sort of error on your table, Sands of Time II, only unlocks at level 75, not 66!
Post a Comment