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Thursday, January 13, 2011

Zuma Blitz Scoring Mechanics

Note: The following information has been updated for the new island. This is a brief summary for each scoring mechanic - For a detailed breakdown of each one with definitions, please see the Scoring Mechanics Guide.

See Scoring Mechanics (Classic) for the mechanics pertaining to the old island (historical reference only)


Want to know where all of those points are coming from? Look no further.

Note: For all values mentioned below, this is on a frog without food or powers equipped, before multiplier is calculated. Also indicates the total score bonus if only that food (or power) is equipped. Does not include drinks.

Mechanic Score
Basic Matching 10 per ball
Speed Bonus +10 per match in quick succession, up to +120
With Speed Shot I: +13 per match, up to +156
With Speed Shot II: +26 per match, up to +312
With Speed Shot III: +35 per match, up to +420
With Spirit Turtle: +20 per match, up to +240 (can stack with speed shot for a total of +40/480 effect)
Total speed bonus multiplied by number of balls cleared in a single match
Combos 1000 for 1st combo, 2000 for 2nd, etc.
With Combo Corn: 1150 for 1st combo, 2300 for 2nd, etc.
Chain Bonus 110 at 6 chain, 120 at 7 chain, etc.
500 bonus at x10 chain, 750 at x15 chain, etc.
With Hasty Pudding: 750 bonus at x10 chain, 1100 at x15 chain, etc.
With Cookie Chain: 1000 bonus at x10 chain, 1500 at x15 chain, etc.
Hot Frog 1000 +100 per ball destroyed
With Ignition Sauce: 1500 +200 per ball destroyed
With Blue Velvet Cupcake: 1200 +150 per ball destroyed
Gap Bonus 9450 for 2 ball gap, -1100 per additional ball gap width, max gap score 11,000
With Gapple Sauce: max gap score 14,000
Fruit 3000 +50% each fruit collected, cumulative (max 22,800 per fruit)
With Kiwi Kebab: 3750 +50% each fruit collected, cumulative (max 28,500 per fruit)
With Spirit Eagle: 6000 +50% each fruit collected, cumulative (max 45,600 per fruit)
Curve Clear 1000 +100 per second elapsed in-game
With Curvy Fries: 1500 +100 per second elapsed in-game
Consolation Bonus 1000 when Cannon is active, a lot more for Hot Frog / Time Balls (relative to score)
Bomb / Chain Blast / Cannon 10 per ball destroyed
With Spirit Weasel: 400 per ball destroyed with Cannon
With Canned Cran Blast: 500 per Chain Blast
Color Nuke 10 +50 per ball destroyed
With Gummi Nukes: 500 +50 per ball destroyed
Wild Shot +50 on match
Last Hurrah +1000 per powerup, +100 per ball destroyed
With The Last Bite: Additional 10,000 per powerup and +1000 per ball destroyed
Monuments +7500 +250 per blue ball (Spirit Cat)
+7500 +250 per red ball (Spirit Beetle)
+7500 +250 per purple ball (Spirit Turtle)
+15000 +500 per yellow ball (Spirit Weasel)
+9500 +800 per green ball (Spirit Eagle)
With Animal Crackers: Additional 750 +25 per ball from Spirit Blast

Comments

They pertain to the Classic version of the game so it will most likely not be relevant.

40 comments:

Anonymous said...

thanks, very informative

Anonymous said...

Can you explain what the Critical hit is?

Anonymous said...

ditto. what is a critical hit? how do you know where to aim?

Brendan Chan said...

Let me try to explain again. Critical hit is a random occurrence. You just get lucky when making matches, and get twice as many points as usual. Doesn't matter if it's a gap shot or anything. Just happens randomly. The more matches you make, the more likely it will occur. (Though expect it to occur around 2-3 times in a game for an average player.)

From personal experience, sometimes no crit hits happen in a game, sometimes up to five.

Anonymous said...

Can you explain what a curve shot is please. Does that mean blowing up the balls on the curve only? Thank you

Anonymous said...

Thanks for this post. Very useful. Have you managed to figure out what happens when you send a ball of the same colour as a combo that is exploding at the same time? Sometimes I lose the ball and my chain bonus, but sometimes, if the timing is exactly right, it seems like I get an extra bonus for hitting the combo at exactly the right time. Or maybe I'm just getting "normal" points for hitting those balls and the combo stops? I hope my question makes sense.

Anonymous said...

Great share, thanks.

Unknown said...

I finally reached level 80. Not the best player by far.I do however enjoy the game.I want to know why I no longer get the XP.I could use all the points I can get.

Anonymous said...

Level 80 is the level cap as of now.

Michelle said...

I'm still having a hard time understanding the combo bonus. When I look at my score at the end of the game it usually says x1 and can have any score from 0 to over 100,000. Sometimes it will have x7 (or some other number) and be low as low as a few thousand or higher than 100,000. My question is this: is the 'x' the number of matches made after one ball? or the number of times you've shot a ball that makes multiple matches? I usually make many multiple matches but the 'x' number never seems to make sense. It's almost always 1. Thanks for clarifying.

Brendan Chan said...

That x is the highest combo that you made in that game. In your case, the x7 means that you achieved a x7 combo at some point in that game.

Michelle said...

Mine does not seem to reflect that. I just played a game where I had at least a x4 combo during the game and the scoreboard at the end still said x1. The score for combos was 51,000. That's why it doesn't make sense to me.

Anonymous said...

yup ....... I'm here as i googled for "zuma blitz combo not much". I just scored 1.4 million and my combo said 94000 x1 and it keeps happening.
....... now 1.2mill with combo 85000 x1 .. and I definitely noticed a 3x combo in that game. weird!!

Anonymous said...

the x1 means you had one combo, if its x2 there were 2 combos x3 3 combos etc, it doesnt matter how BIG the combo was, just how many.

Anonymous said...

How do we count the Mojo and Exp gain?

Anonymous said...

Mojo gains based on Balls Cleared, more balls means more Mojo

Anonymous said...

So what happens after hitting Level 80? I'm there now. So am I only playing the game just to try for a high score? Or maybe to get all the Spirit Animals to gold? I've only gotten to the 800,000 points mark, so getting Spirit Points higher than that is a very long way away, if I ever make it.

Brendan Chan said...

Although they're probably raising the lvl cap to 100 soon, at this point you mainly get high scores and medals and beat the competition, which is usually tough to do. (In my leaderboard, you need at least 3.5 million points for a chance at bronze.)

Anonymous said...

oh...i'm so glad i'm not on your leaderboard..I top out at 1.2 mil

Elsie F. said...

I just counted the amount of combos I made in a game. 13! And my score still said 43,000 x1. I purposely hit as many combos as possible just to see if the x1 would change. I won't swear to it but I can't recall ever seeing anything other than x1. How do we explain that?

Anonymous said...

The x1, x2, x3 is the multiplyer for the game. example, when you start the game you are at x1 every ball is worth 10-100 points, at x2 they are worth double- 20-200 points, x3 triple, x4 quadruple, and so on... I don't believe it has anything to do with combos, you hit a group of balls with a x2, x3, etc on it and it changes your multiplyer.

Anonymous said...

Great post! I think I've noticed that curve clear follows the same pattern as the fruit, that it gets higher for each time. However this could be down to the multipliers. I'm too engulfed by playing to be analytic though. What do you think?

Brendan Chan said...

They both increase in value, but in addition to multipliers, fruit point increase is based on how many fruit you collect, while curve clear is based on how far in the game you made the curve clear, not how many you make, as many people have originally thought. On some boards (Snakes board being a good example) you can curve clear twice in one second and get the same point value for both clears.

Anonymous said...

Thanx! :)
2.6 million and really eager to improve.

Anonymous said...

Thanks for the info. I love how you broke it down and explained it. I'll have to bookmark your page.

MojoM said...

*SO* helpful, thank you!
I've been wondering what a critical hit is for so long that it was driving me totally up the wall. Thanks for clearing that up :)

Anonymous said...

Is it true that the fruit bonus is only +50% per fruit? The game says that its worth double each time, meaning 1x 2x 4x 8x etc... Which is true?

Sean Maluf said...

] great post, brendan, thanks a lot.

] still have a doubt you could help with: what is the multiplier applied to? combos? chains? fruits? gaps? cleared curves?

] another one: do fruits increase the multipliers when hit?

Thanks

Brendan Chan said...

@Sean: Answers to your questions in this order:
[ No problem,
[ all of them, and
[ no.

Sean Maluf said...

] cool. thanks = ]

Anonymous said...

Hi Why is it that some boards seem to have little or no fruit? Is there a specific time that the fruit starts to show up? I've played a few games, recently and absolutely no fruit at all!

Brendan Chan said...

The balls didn't go far enough down the track for fruit to spawn. This track you are mentioning requires balls to go to almost three layers deep before they appear.

Anonymous said...

how does one buy a Spirit Beetle Notes

Anonymous said...

The beetle is dumb. I could get higher scores by using the time balls which give you more time. Why was the treasure chest taken away? It was more beneficial to the player because you could win idols. Once you reach level 80, its the only way to earn idols. I have purchased my share of idols with cash but I still would like the opportunity to earn some in the game. I really hope it is temporary because it is my favorite game and i can't get high scores without using powers and i need idols to buy them.

Anonymous said...

Bart says

Thanks for breaking it down. I've been playing for a couple of months.

Is the max value a fruit will be worth 137,700 no matter what the base value and multiplier?

Also, does the value for the fruit show the base x multiplier? I'm guessing that it does, otherwise the 137,700 x 9 multiplier would lead to a lot higher score.

Brendan Chan said...

Short answer: yes.

137700 = 5100 x 3 x 9
5100 = Fruit base value (at lvl 80)
5100 x 3 = max fruit value after 4 fruit collected
9 being the multiplier

Anonymous said...

Bart said...

Thanks!

I have to say that I'm -REALLY- impressed at over 3.5 million. I'm pretty good at games, but my best score is only 2.4 million so far.

Anonymous said...

In the summary of scores, there's a box for points given for powers. How does that work?

Brendan Chan said...

Self explanatory when you hover over the box for powers - more specifically any points from explosions (chain blast/bombs/last hurrah/cannon) add to this.

thaJack said...

Excellent post. I've been playing Zuma for a LONG time and Blitz since it first was released.

Most of the scoring I understood completely, but this filled in the blanks.

I've already hit level 80 and reset myself back to 1 and on the way back up again. At about 35 now.

My high score is about 1.3 million, but I never use powers... ever.

In fact, I currently have 5,133,265 mojo and 573 idols (all earned in game, never bought anything with money).